wickediop.blogg.se

Rix maadi guildmage
Rix maadi guildmage










rix maadi guildmage

frailty is good, but especially if i'm trying to survive until i can cast spirit away, the angel is going to do more work. i'm also open to a second color still.Īnd, there's my second color. The bat is the strongest card here, but smuggler is pretty good, and if i get some sweet ETB effects which the blue grindy decks tend to have, i'll be happy to have this guy. probably should have taken prowess, but i didnt even see the pack just sorta flinched and clicked, so didn't know what i had passed either :( chill fits the plan of a spirit away deck, and from the get go i can focus on a blue control deck. also i liked the prospects of tablign a crippling chill over a terrifying presence. it may even be better, but the spirit away is so huge if your deck can get to 7 mana. The only other card under consideration here is Druid's Familiar. I hope these are helpful, and I'd love to see what others think about how we built this pool. Besides their Izzet deck, we were able to get a slight edge over their other decks, but overall it seems the matchups drive the outcome fairly significantly. Their Izzet deck was insane featuring Niv Mizzet, Jace and Hypersonic dragon, but our Rakdos deck was still a slight favorite there, but our other two decks lost to it most of the time. Our Rakdos deck fared a bit better against their G/W deck than theirs did against ours, mainly because our Rakdos deck had more 2-drops and they had less Centaur token producers. G/W Beat Rakdos Aggro pretty handily, 3/3 centaur tokens are a good trump to 2/2's and 3/2's and unleash preventing the ability to block once a mass of tokens appears usually ended the game.

rix maadi guildmage

Given enough time, which the G/W decks will allow, the Izzet decks get to swing the game with large bombs and use countermagic and removal to stay ahead, but against rakdos it would take a good early draw to hold off the Rakdos beats including both blockers and removal. The U/B Control decks stomped on the G/W decks and lost to the Rakdos Aggro. They had G/W/b aggro, R/B Aggro, and U/B Control. The other team had a similar base for their 3 decks. We jammed these decks against another team's pool, and we found a bit of a Rock-Paper-Scissors. I'm lucky enough to have a teammate who is better than me, but even so, we built this with only two players, and it's pretty overwhelming. Keep in mind, there are tons of ways to build this but over all, you want 3 decks that can win. If you're going to do so, I would stop reading now, so our build doesn't influence your choices. I'm interested to see how other people would build this pool, it might be a good exercise to do with your teammates, you could print this list, or make proxies, or however works best for your group. But we just didn't have the fixing, but we still ended up fitting the 2-aggro, 1-control pattern I expected. Going into this, I expected to have 2 aggro and 1 4-color-Green control deck. After getting a pretty good idea of what the best 3 combinations would be, we decided to just start jamming decks to see what we could improve. Each deck needs to be able to win, so building one insane deck is just out of the question. The first thing I discovered is how important it is to build your three decks carefully. It was a great introduction to the format. We jammed our decks agianst another teams practice pool about half a dozen times for each matchup. The pool we opened is color sorted below. I got together with my teammate this week to practice for the upcoming Team Sealed GP.












Rix maadi guildmage